COMPUTER APPLICATIONS
+ WORK IN PROGRESS (WIP)
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PROJECT 1 : REVIT MODELLING & DOCUMENTATION
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A. Revit Modelling Progress (Overall Massing)
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B. Revit Modelling Progress (Family)
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C. Revit Modelling Progress (Documentation)
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Create grid lines for referencing
Add dimensions onto grid lines for accurate referencing
Set up ground and roof level through elevations
Select floor, duplicate floor and rename it as a new floor
Edit the new floor properties
Draw the outline of the floor based on grid lines, using lines and start-end-radius arcs
Select wall, duplicate wall and rename it as a new wall
Edit the new wall properties
Create wall of the model based on grid lines and edge of the floor
Set up doors, sliding doors and windows of each space
Create curtain wall and edit its properties as per required
Add curtain grid lines onto curtain wall
Select door and load door components
Select curtain wall single glass door
Place the single glass door onto curtain wall
Select wall in model-in-place components for rectangular timber louvres
Create timber louvres, copy and place them repeatedly on the wall
Construct railing using sketch by path
Put in furniture onto the plan
Select roof and set the offset value
Pick wall lines to construct flat roof
Create model topography lines through offset tool
Place trees and vegetations along the topography
Create new family of window, select English
Select metric window
Edit its properties as per required
Draw frames of window using reference lines
Select void extrusion and create void at center for glass
Set thickness of glass using reference lines
Edit its material properties to glass
Add/Adjust parameters and lock the reference lines
Load the family into modelling project
Create new family of door
Adjust parameters of its height and width
Create door panel with extrusion
Select void extrusion and create void at center for glass using reference lines
Edit its material properties of glass
Load hand lever from hardware in door components
Place hand lever onto the door panel
Draw door projection lines via symbolic lines
Load the family into modelling project
Load A1 title block and edit it
Select tag by category to tag windows and doors
Draw section lines horizontally and vertically along the model
Extract callouts from sections
Define and tag spaces with different numbers and colours
Put in room legend for clear reference
Create room schedules and edit fields with required information
Explode the model into axonometric drawing
Place all drawings onto A1 files accordingly
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D. Final Outcome & Revit Renderings
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PROJECT 2 : EXTERIOR AND INTERIOR RENDERINGS
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Export Revit project file as FBX file
Name and save FBX file
Import FBX file into 3DMax
Adjust render set-up to NVIDIA
Assign renderer as NVIDIA mental ray
Enable Global Indifference (GI)
Set GI precision to medium
Change default from standard to Arch & Design in material editor
Select rough concrete as material and amend its glossiness and reflectivity
Drag to roof and test render to check texture and effect
Select bitmap under diffuse to import new material - timber
Adjust glossiness and reflectivity of timber
Photoshop timber image with clear texture as bump
Select bitmap under bump to import bump image
Change its image size and enable noise
Drag to apply material on the house
Apply UVW map by selecting box under mapping to change its size
Test render to make sure texture is on point
Select element under editable mesh and pick glass on the window
Detach the glass from timber frame
Select glass (thin geometry) as new material and apply to window
Select bitmap under diffuse to apply new material – concrete wall
Photoshop concrete wall image with clear texture as bump
Apply bump and amend its image size and enable noise
Select bitmap under diffuse to apply new material – grass
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B. Final 3DS MAX Outcome
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A. 3DS MAX Modelling Progress
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